Pantheon Rift (Kyrie Studios)
As the technical artist at Kyrie Studios, I optimized levels in UE, worked on the master material, organized assets under a master material, fixed material related bugs, imported finished assets from the art team into engine, made a VFX and decal. Pantheon Rift Prototype on Steam: https://store.steampowered.com/app/2904340/Pantheon_Rift_Prototype/
Shoot for the Stars (Stellarverse Studio)
Modeled 3D assets, created materials, visual effects, and a spaceship model generator.
frog game (team of 4)