Pantheon Rift (Kyrie Studios) thumbnail

As the technical artist at Kyrie Studios, I optimized levels in UE, worked on the master material, organized assets under a master material, fixed material related bugs, imported finished assets from the art team into engine, made a VFX and decal. Pantheon Rift Prototype on Steam: https://store.steampowered.com/app/2904340/Pantheon_Rift_Prototype/


Shoot for the Stars (Stellarverse Studio) thumbnail

Modeled 3D assets, created materials, visual effects, and a spaceship model generator.


frog game (team of 4) thumbnail

Modeled 3D assets and created materials. Created a lily pad generator in Maya to model varied lily pads efficiently.