frog game
Developed by a team of 4

My responsibilities:
- Created most of the materials (all materials except for the bird, fox, and all in the road level)
- Modeled most of the 3D assets (all except for the bird, fox, and all in the road level)
- Created a lily pad model generator in Maya with Python
River Level
I modeled most of the 3D assets in the game and created materials. The river level shows the more node based materials I made:
Materials

Lily Pad Model Generator
I made a lily pad generator using Python in Maya to efficiently create lily pad models. It randomizes the edge details, size, and location. I utilized tri-planar mapping for the material of the lily pad so that one texture can be used for all of them. It allows resizing of the texture through tiling.
