Pantheon Rift

Developed by Kyrie Studios

Pantheon Rift Prototype on Steam: https://store.steampowered.com/app/2904340/Pantheon_Rift_Prototype/

I joined Kyrie Studios January 2024 as a technical artist during the development of Pantheon Rift.

My responsibilities:


Master Material

The master material was mostly already developed when I joined the team, I added compatibility with virtual textures and subsurface and emissive maps. I made material instances of the master material for every material except for vfx materials.

Acid Flask Spill

The acid spill decal is set so that the splatter looks different depending on where it is located. In the level, the player takes a flask and throws it at enemies to cause damage; having the decal change visually depending on the absolute location allows for variation in the spills. The level with this mechanic got cut from release, so this did not make it in the final build.


It takes two textures and interpolates one texture with the location of the decal according to another texture changing the intensity of the decal. It also creates subtle variations in the color.