Pantheon Rift
Developed by Kyrie Studios
Pantheon Rift Prototype on Steam: https://store.steampowered.com/app/2904340/Pantheon_Rift_Prototype/

As the technical artist at Kyrie Studios, my responsibilities included:
- Optimized levels in UE
- Organized assets under a master material
- Worked with others on the creation of the master material
- Fixed material related bugs
- Imported finished assets from the art team into engine
- VFX of an acid flask spill puddle with a niagara particle system and a decal
Acid Flask Spill
The acid spill decal is set so that the splatter looks different depending on where it is placed. In the actual game, the player takes a flask and throws it at enemies to cause damage; having the decal change visually depending on the absolute location allows for variation in the spills.
